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Projects

  • 10 Jan

    La palabra es un ancla que vuela is an interactive installation that plays with words, in which Jesus Azogue, as an artist, has worked in collaboration with Jesus Carrasco (writer), Juan Alvarez (poet) and Manolo Alvarez de Toledo.

     

    Everything changes, we moved, we die, we have children or not, grow, mutate, but one thing always remains: the word. The word is an anchor, because it is the fixed point, the rock in the middle of the storm to which we can grab to try to understand. But the word, that holds us to the world, also flies. Poetry, fiction, art ultimately as exploration of the limits of that reality whose known parts (the rock in the middle of the storm) is also explained by the word.

     

    In this interactive digital installation a poem by Juan Alvarez is combined with a narrative story of Jesus Carrasco. The interaction of the spectators reveal that content that is interlaced by keywords.

    Download original texts

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    (ES) La palabra es un ancla que vuela es una instalación interactiva sobre la palabra, donde Jesús Azogue, como artista plástico, colabora con Jesús Carrasco (escritor), Juan Álvarez (poeta) y Manolo Álvarez de Toledo (programador).

     

    Todo cambia, nos mudamos, nos morimos, tenemos hijos o no, crecemos, mutamos, pero hay algo que permanece siempre: la palabra. La palabra es un ancla, porque es el punto fijo, la roca en medio de la tempestad a la que nos podemos agarrar para tratar de entender. Pero la palabra, que nos sujeta al mundo, también vuela. La poesía, la ficción, el arte en último término, como exploración de los límites de esa realidad cuyas partes conocidas (la roca en medio de la tempestad) también queda explicada por la palabra.

    La palabra es un ancla que vuela

     

    En esta instalación digital interactiva se combina un poema de Juan Álvarez con una narración de Jesús Carrasco. La interacción de los espectadores revelan el contenido que se entrelazan a partir de palabras claves.

    Descargar textos originales

     

     

  • 12 Jan

    ePong is the result of a team work: artists, designers, developers and a musician came together to shape the crazy idea of making a group of people interact in a 360° environment. To do that we decided to make a tribute to Pong, the classic game.

    ePong is basically a 360° projection of an interactive game inside a round, white dome. If you want to play the classic game Pong you can do it here.

    For the development we started from some open source software that we adapted using C++. The idea was to create an interactive game: four players, four paddles each, and hundreds of little ball that the players need to keep bouncing. If there are no more balls, then the game is over and the players can see how much time they kept the game playing. The secret: it’s all about cooperation.

     

    We rented a 14 m diameter dome shaped tent for around 200 people. The projection technique was handled by Eurocosmos, the Spanish planetarium company. For that we use their “Full-Dome” technique, based on a circular mirror attached to the projector.

    e-Pong is a project directed by Jesús Azogue and with the collaboration of:

    Mira Bangel
    Emma Hovel
    Miguel Gil Tertre (Strand)
    Pieter Heremans
    Peter Reineke

  • 12 Jan

     

    Social Manners is a group of interactive video-creations and photogrphies inspired by dark painting tradition, that tries to create a dialogue with the viewer.
    Through sensors, the character in the videos interact with the espectator.

    Social Manners Jesús Azogue

     

    Social Manners Jesús Azogue

     

     

  • 04 Oct

    PROJECT SUMMARY


    TIPS TO GET THROUGH THE CRISIS is a collaboration project between two young Spanish artists representing opposed conceptions but complementary with the contemporary art appearance, pretending to demand the role of the art in the global reality. In the WORLD CRISIS actual context, art inspects its own language and its social mission to give back the humanity its role consciousness that is the head of the change process.

     



    This ironic and mythic investigation in the power of art is tackled from the academic job Jesus Azogue is realizing about digital media and it’s what pushes us inside a virtual and parallel reality opposed to the baroque objectivity and the incisive iconography of Juan Antonio Rodriguez – JARR. The world hope around the “Yes we can” slogan become apparent in this works of art that gives an alternative to the CRISIS: the other reality creation (Azogue) or recycling the reality (JARR).

    Here you can see a prsentation of the project of one of the main works (in Spanish)

     

     

    Holocube Display model and technic based on HoloCube technology.

    PROJECT DISCURSIVE JUSTIFICATION

    Tips to get through the crisis


    Art and social compromise. The art implication on reality has been defined since the 60’ acting like a demanding artistic genre that squeezes the human minds with the objective of widely show the social inequities, global destruction and injustices that devastates the contemporary world. Visual arts and specifically the audiovisual image codes had been the most appropriate language for giving an aesthetic and artistic testimony of war, violence and twentieth century social revolution.

    Art and communication. The takeoff without precedent of the communication media, digital universe, Internet and social webs has created a new information era that has transformed humankind sensibility. Derived from the visual sense, art shares this named communication factors and during the centuries have assumed the role of this type of media in construction of power image.

    Negativity, scare, obscurantism. Impact power of that art conjunction and communication has the capacity of magnifying in a devastating manner the actions and messages. What lately was a necessity and a compromise now has been installed in the eye and human mind until making him a fatalist, nihilist and negative kind. When it’s not it could become in an insensibility in front of the pain impact derived from an isolation or devastation image.


    “Tips to get through the crisis” pretends to give a vision / positive mission to art parting from fine arts vission and new technologies generating an interaction space with the spectator that moves and interact in real world, artistic and virtual world. In this exhibition would cohabitate both art works and voices. JARR’s artistic investigation, based in objectivity and recycling actions, is unified to the digital intervention speech of Jesus Azogue.

    Autoportrait by JARR
    Autorretrato, JARR

    Artist redention. JARR’s peculiar and narrative art project, his figurative work, mystic and visionary sense and iconography protagonist in this project a draft of nut in his values leaving in a side past art works views. He is betting the artist voice and figure, that have in an ethic and aesthetic power to do the reconciliation between human and the world and to achieve the yearn balance. This way compromise with reality is still been its art work’s principal motivation but from a complete trust in the change and live redoing possibilities: that’s the way he expresses in the art series Barroco (Baroque).

    Jesus Azogue’s digital work talks to us about that new artist leadership, converting in the Tips to get trough the crisis installation principal character. His 3D head, in vivid, brilliant colors lives in totems in a hologram way. Talks to itself and with the spectator, thinks, bores and keeps a secret: the solution to the crisis. He has invented a particular process that spectators have to follow in order to get access to the secret. Activating a crank, the public can make that this head start to swell. We have to imagine that we’re blowing a balloon, which shrieks and hurts in an insufferable manner but with a funny side… in that situation the balloon will explode like a paint bubble, leaving in its place a series of small floating letters, forming the phrase: a judgment, a philosophical key, an advice to get out of the crisis. The head, like a Chinese fortune cookie, gives its secret when is destructed. Once the process is finished the head comes back waiting for another visitant that make it blows and reveal a new message

  • 29 Sep

     

    Many people have great ideas. More than you might think. 

    In order to transform an idea into something real, it needs to be expressed in some way. Expressing your idea gives you the chance to find someone that shares your values, can help you develop your idea or simply feels inspired by your expression. The Internet gives us a unique opportunity to find people that like our ideas – even if we’ve never met them in person. At this year’s Nuit Blanche you have the opportunity to express an idea and we will help you 'grow' it with the e-tree installation.

    e-tree is an interactive project that will take place at the Nuit Blanche of Metz and Brussels the 2nd and 3rd of October 2009.

    Visitors and people from the web will be able to insert text to our system, which will make a tree grow.

    You can come on the web the day we make the performance and participate online on the growing of the e-Tree.

    Join us ad express your own ideas!

    More info:

    www.e-tree.eu

    Team:

    Jesús Azogue
    Mira Bangel
    Inge Mestdagh
    Thomas Popovits
    Steven Ramsdonck

    Places where it will be shown:

    Metz: 02 October 2009 20h - 02 h Lycée Louis Vincent (Metz, France)

    Brussels: 03 October 2009 20 - 02 h Mont des Arts (Bruxelles, Belgium)

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